#ifndef CTEXTURECLASS_H
#define CTEXTURECLASS_H

class CTextureClass
{
	ID3D11ShaderResourceView* m_pTexture;

public:
	CTextureClass(void);
	CTextureClass(const CTextureClass&);
	~CTextureClass(void);

	bool Initialize(ID3D11Device* pDevice, WCHAR* pwscTextureFileName);
	void ShutDown();
	ID3D11ShaderResourceView* GetTexture();
};

#endif